adp Merkur GmbH | Germany | 32xxx Lübbecke | Permanent position | Full time / Home office | Published since: 03.07.2025 on stepstone.de
Technical Artist – Game Engine (m/w/d)
As a technical artist (m/w/d), you combine technical know-how with creative realization competence. As an interface between type and code, you ensure seamless integration into our game engines. We offer you the opportunity to learn in an experienced team and deepen your software skills. Did we awaken your interest? Then send us your application and become part of our motivated team. JOBV1_EN
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Your tasks • Your profile • What we offer
As a technical artist (m/w/d), you combine technical know-how with creative realization competence. As an interface between type and code, you ensure seamless integration into our game engines. We offer you the opportunity to learn in an experienced team and deepen your software skills. Did we awaken your interest? Then send us your application and become part of our motivated team.
As Technical Artist (m/w/d) you produce particles, shakers and other visual effects for our games in Godot and Unity. As a link between game type and programming, you will ensure a smooth development process from concept to finished feature. In addition, convert image data and prepare them for programming. They implement 3D sets and animations in the game engine. With your technical feedback, the Game Art team will help you create high performance assets. They optimize textures and are responsible for ensuring play stability by optimizing storage and performance. The development of tools and scripts to optimize the game engine workflow is also one of your varied tasks. In the development process, they provide a high-quality gameplay and a smooth user experience. In close cooperation with cross-functional teams, including Game Development, Game Art, Game Design and Sound, you can meet technical and creative requirements.
Successfully completed studies in media informatics, game design or comparable training/qualification Multiannual experience as a technical artist in game development Safe handling of programming languages C# and GD script Ideally first knowledge of game development with a game engine like Unity or Godot Know-how in the Shader programming Knowledge in Blender or comparable tools is desirable Communication strength in German and English Team player with a solution-oriented working method
Framework conditions: 30 days vacation, flexible working time models, possibility of mobile work Continuing Education & Career: Own training centre, diverse development opportunities throughout the group Team & Community: Employee Events, Department Events Health & Sports: Health and Safety Management, Operational Sports Insurance & Protection: Occupational Incapacity Insurance, Occupational Pensions Exclusive offers: e-bike leasing, corporate benefits, employee discounts, local offers depending on location JOBV1_EN
Company location
Location
![]() | adp Merkur GmbH | |
Paul-Gauselmann-Straße 1, 32312 Lübbecke | ||
Germany |
The text of this ad was translated from German into English using an automatic translation system and may contain semantic and lexical errors. Therefore, it should be used for introductory purposes only. For more detailed information, see the original text of the ad at the link below.
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